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Post by ironman on Jul 16, 2007 10:20:01 GMT 1
tha tis exactly wha tu should do, play arround with radiant alktho it looks hard (and it is very hard) you can get to know it by playing arround with it..
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Post by ironman on Jul 16, 2007 12:31:47 GMT 1
In radiantafter BSP compile and after light fast compile
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Post by ironman on Jul 16, 2007 12:32:43 GMT 1
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Post by ironman on Jul 16, 2007 12:40:55 GMT 1
That that looks pretty tight all do i say so my self, and that is only one building one walll
when u look at it u think ok a destroyed partial wall, or tht is a nice bunker, but the amount of work that went into creating a sing wall or building that appears to be realistic is very hard, also the scale in wich to buildt things is very very hard..
Also it takes time too make soemthing look realistic and not corney, take that damaged wall (screenshot above) it looks simple and like nothing but that is a 36 seperate pieces wall, all made to look like one whole wall wich has been damaged by shells..
i really like the creativity i can put into building a map, but sometimes it gets too much, i cant think of a single way to go forward (much like a artist block, u need inspiration)
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Post by gespstylo on Jul 16, 2007 18:37:12 GMT 1
nice work the 1st screenshot (the one with the boxes stacked upon eachother) looks kinda creepy with that light, it could fit right into doom with less good graphics and lots of light i mean it, nice creepy work, im really going to enjoy this map (did you think about adding lots of blood on the walls, boxes etc then it would be really creepy and doom like ) bye gesp stlo
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Post by ironman on Jul 17, 2007 11:38:14 GMT 1
nice work the 1st screenshot (the one with the boxes stacked upon eachother) looks kinda creepy with that light, it could fit right into doom with less good graphics and lots of light i mean it, nice creepy work, im really going to enjoy this map (did you think about adding lots of blood on the walls, boxes etc then it would be really creepy and doom like ) bye gesp stlo nope for now iam concentrated on getting the right scale..
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Post by **R.!.P** on Jul 17, 2007 18:05:27 GMT 1
u got a name in mind for the map? else we could come up with a nice one
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Post by gespstylo on Jul 17, 2007 20:29:37 GMT 1
good idea:p but plc must come in it so everyone knows its plc trademark
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Post by ironman on Jul 18, 2007 11:08:38 GMT 1
u got a name in mind for the map? else we could come up with a nice one nope got no name yet, that is something that has absolutly no priority and the last thing i always do...
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