Post by Zecristo on Jul 18, 2005 14:02:11 GMT 1
Frosty is another snowy map and I don't know why but I think I'll only take a look at snowy maps until at least the end of August.
The map is at most medium sized and consists of some bunkers enclosed between a square rocky ridge.
The PK3 has 4,71Mb.
Readme:
Title: Frosty
Author: Prototype
Email:
Released on 05.01.04
Designed for 7 vs 7 but has spawn points for 16 vs 16
Description: 2 entry points at the door and side gate. Just inside the door is a flag which
can be captured by the Allies to secure a new spawn point. However, the flag
can be recaptured at any time by the Axis team. The objective is a book located
in a room on the 2nd level of the axis base. It then has to be taken to the opposite
side of the map to the radio room.
Credits: Hummer for his crate models and great advice on the Splash Damage forums and irc.
Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
Gerbil for his mml_church map where I learned a lot about scripting.
Sock for his insane amount of help to the ET mapping community.
Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
My cat for always being there for me when I got a compile error.
Images:
Overview showing almost all of the map. The Code Book is inside the upper part of the bunker to the forefront right. The Transmitter is inside the bunker to the far left.
The Allies have two ways into the Axis part of the bunker complex. The Gate to their right.
And the Axis Bunker Door to their left.
Beyond this last one there is a conquerable flag allowing the Allies a forward respawn point while they keep the flag.
A neutral Command Post is available on the upper part of a close by bunker.
There's the Code Book over the table under the maps on the wall.
There are also two ways into the Transmitter Bunker.
Either a disguised covert ops opens the Axis teamdoor (between the 2 red lights).
Or you'll need to appeal to your athletic capabilities by climbing the ladder on the cylindric depot, jump from it's top into the ledge of the next bunker (the white horizontal line at the bunker's mid height) and go around the bunker's exterior to the metallic catwalk leading to the Transmitter Room.
Finally it's just a question of taking the Code Book to the Transmitter to finish for an Allied victory.
The map is at most medium sized and consists of some bunkers enclosed between a square rocky ridge.
The PK3 has 4,71Mb.
Readme:
Title: Frosty
Author: Prototype
Email:
Released on 05.01.04
Designed for 7 vs 7 but has spawn points for 16 vs 16
Description: 2 entry points at the door and side gate. Just inside the door is a flag which
can be captured by the Allies to secure a new spawn point. However, the flag
can be recaptured at any time by the Axis team. The objective is a book located
in a room on the 2nd level of the axis base. It then has to be taken to the opposite
side of the map to the radio room.
Credits: Hummer for his crate models and great advice on the Splash Damage forums and irc.
Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
Gerbil for his mml_church map where I learned a lot about scripting.
Sock for his insane amount of help to the ET mapping community.
Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
My cat for always being there for me when I got a compile error.
Images:
Overview showing almost all of the map. The Code Book is inside the upper part of the bunker to the forefront right. The Transmitter is inside the bunker to the far left.
The Allies have two ways into the Axis part of the bunker complex. The Gate to their right.
And the Axis Bunker Door to their left.
Beyond this last one there is a conquerable flag allowing the Allies a forward respawn point while they keep the flag.
A neutral Command Post is available on the upper part of a close by bunker.
There's the Code Book over the table under the maps on the wall.
There are also two ways into the Transmitter Bunker.
Either a disguised covert ops opens the Axis teamdoor (between the 2 red lights).
Or you'll need to appeal to your athletic capabilities by climbing the ladder on the cylindric depot, jump from it's top into the ledge of the next bunker (the white horizontal line at the bunker's mid height) and go around the bunker's exterior to the metallic catwalk leading to the Transmitter Room.
Finally it's just a question of taking the Code Book to the Transmitter to finish for an Allied victory.