Post by ironman on Mar 1, 2006 1:13:50 GMT 1
Ok guys i have thoughed of this long and hard, but it is up to all of you plc members and other server users to decide, i have looked at patch 2.60 and i know we have tried it before when it first camneout and not a dog was on the server but now we are almost 7 months down the line and i think enough people have this patch now so that there are enough people who come and play..
this patch has soem HUGH benefits most importent to me the server crashing fixes because the server now crashes atleast once every 2 days..
New features:
Minor optimizations in server and client engine for lower cpu usage.
Client can record game audio to a wav file.
wav_record starts recording
wav_stoprecord stops recording
cl_wavefilerecord 1 will start recording from the moment a demo is loaded.
"Unable to load an official pak file" now reports the pak filenames in the console.
Win32 and Linux sound cvars are now unified:
s_khz, s_bits, s_numchannels
s_khz is now a CVAR_LATCH.
Players can override unsafe cvars (e.g., from a crash) with com_ignorecrash 1
Server can give alternate messages to "server is full" by changing the cvar sv_fullmsg
Server can redirect clients to other servers when full (e.g. sv_fullmsg "ET://host.to.redirect.to:port")
Server will switch to GT_WOLF if "map" can't start a campaign.
/demo can now specify .dm_83 extension explicitly, and will try dm_83 and dm_84 if extension isn’t specified.
Abbreviated snapshots are now sent when clients aren't fully connected. Saves bandwidth on map rotations.
Client may move the demo recording statusline with cg_recording_statusline. 0 hides it completely.
/buyNow, /singlePlayLink commands removed.
'MODS' menu added.
Anisotropic texture filtering is now supported in renderer.
Enable with r_ext_texture_filter_anisotropic 1 and use r_textureAnisotropy to set the filtering level.
cg_draw2D is no longer cheat protected.
Wounded freelook is now enabled (a la RTCW). It is also completely moved clientside so there is no lag.
Vote string is now printed to console when vote is called.
win32 specific:
Client can clear the dedicated console with /clearviewlog
s_khz 44 now works.
Bug Fixes:
=========
Class Specific:
Fixed wounded CovOps stealing uniforms if they were close enough.
Fixed incorrect Level 4 CovOps knife damage on wounded players.
Fixed disguised CovOps having laggy health to enemy team.
Fixed Level 3 engineering using incorrect charge for landmines.
Fixed Field Ops incorrectly using medic charge time for ammo packs.
General:
Fixed http download crashes.
Client now sends a UserAgent of ID_DOWNLOAD/2.0 libcurl/7.12.2 on downloads.
Client now sends a referrer of ET://server.IP.address:port on downloads.
Various server engine crashes fixed.
Spectators could sometimes move-partway-through-walls on connects.
Fixed issues with profile.pid (false "com_crashed" situations).
Clients would often get "disconnected for unknown reason" instead of a proper disconnect message.
Fixed more than 10 maps in a campaign crashing the server.
Fixed skulls sometimes shown in scoreboard for live players.
Fixed campaign count being checked once per campaign.
Fixed incorrect first person tank muzzle origin for cg_drawgun 0.
Fixed players being able to "fire" flamethrower and tank gun simultaneously with cg_drawgun 0.
Fixed players being switched to soldier class upon attaining level 4 lw/hw skill.
Fixed Referee menu expanding colors twice.
Fixed foreign keyboards inputting unsupported characters after opening console.
Fixed translations becoming incorrect if cl_language was -1 or 0.
Fixed powerups being laggy (e.g., objective powerup would take a few seconds to show on hud).
Fixed silent landmines (e.g., landmines sometimes exploded without hearing the trigger at all).
Fixed engine lowercasing all binds (e.g., bind a "say Hello" and then press a, it would say “hello” in lowercase).
Fixed revive snapping players’ view around.
Fixed Players_Axis/Players_Allies getting too large and crashing server.
Fixed players "sticking" to each other in collisions.
Fixed dynamite on movers triggering objectives.
Fixed "configstring > max_configstrings" connect bug.
Fixed Satchel detonator work incorrectly when spectating.
Fixed the prediction error that occurs when a constructible is finished building.
Fixed prediction error when cratering.
Fixed anti-bunnyhop.
Fixed doubled events (e.g., double/triple misfiring while jumping or being hit).
Fixed pistol prediction (client could "fire" the pistol faster than it's supposed to).
Fixed framerate dependency of mg42s.
Fixed tracemap generation breaking when there was a flat plane at lowest point in a map.
Fixed players being randomly switched to spectator mode upon attaining level 4 skills.
Fixed Antilag (it was dependent on client fps, and headshots weren't delagged).
Fixed Timestamps in logs getting truncated.
Fixed renderer crashing with too many stretchpics (e.g., topshots and weaponstats at the same time, if they were full).
Fixed players mysteriously sinking into the ground and cratering when bouncing off specific map geometry.
Fixed engine improperly interpreting certain IP addresses as LAN addresses.
Fixed sign extension bug in console code that caused high ascii characters in the console to be displayed in the wrong color.
Fixed artillery markers not being properly drawn on compass.
Fixed hostname being exactly 21 chars long with a period in position 9 being treated as IPX.
Fixed overflow when more than MAX_GLOBAL_SERVERS are returned from the master.
Fixed Luger spread and pausing on last shot.
Fixed akimbo rapid fire exploit.
Fixed zoom exploit.
Fixed security hole allowing clients to override IP.
Fixed spectator/limbo cameras slowly 'drifting' and never reaching 0 velocity.
Fixed download redirection notices printing repeatedly in server console.
Fixed LMS not showing who drew first blood.
Fixed LMS not showing how many wins each team had.
Fixed problem that when players connected after a vote was called they got stuck with a vote on their screen through the whole round.
Fixed the issue that when playing the Fuel Dump map you could plant the dynamite and it would say, "base fortification" but actually destroy the Fuel Dump.
Fixed pmove and the game disagreeing about weapon charge usage.
Fixed radar dynamite bug (both sides could plant dynamite near the truck for no apparent reason, and get XP for defusing it).
Fixed the problem that when all of your team's mines were in use, you couldn’t disarm enemy landmines.
Fixed team landmine count being incorrect (you could plant 11 by triggering 10th and planting 11th) and this broke the defusing team’s landmines.
Fixed mistaken dynamite announcements (announcement planting dynamite near goldrush tank barrier 2, but it doesn’t get destroyed).
Fixed players blocking dynamite from destroying constructible objectives.
Fixed client losing prone state after packet loss.
Fixed winning team not winning when they eliminated opposition <3 sec before round end, and then died themselves.
Fixed LMS not always ending when a team was eliminated.
Fixed switching weapon during pause.
Fixed akimbo weapons and deployed mobile MG42 ignoring cg_autoreload.
Fixed Maxlives adjuster on timelimit 0.
Fixed crosshair names randomly not working (tunnels in oasis, crypt in resurrection).
Fixed g_{axies,allies}mapxp overflowing on long campaigns crashing the server.
Fixed static mg42s not hurting props (e.g., the mg42 outside allied spawn didn’t damage the wooden fence).
Fixed incorrect 'complaint dismissed' message when player disconnects.
Fixed mg42s not being antilagged.
Fixed riflegrenade-through-teamdoor exploit.
Fixed intermission ready (match_readypercent now applies to intermissions).
Fixed intermission ready should not waiting on spectators.
Fixed large cg_errordecay values exploit.
Fixed CovOps landmine spotting.
Fixed knife not being antilagged.
Fixed players shooting themselves in the head when prone, firing through a breakable (e.g., a window).
Fixed Medic viewlocking sometimes snapping to non-medics.
Fixed Oversize servercommands crashing client.
Fixed engine eating "//" in server commandlines.
Fixed Garand/K43 ammo exploit.
Fixed free ammo via spectators exploit.
Fixed Limbo'd players crashing servers via following carriers and disconnecting.
Fixed the distancefalloff bug (damage would drop, then suddenly increase with distance).
Fixed "setu ch" crashing server.
Fixed CS_SYSTEMINFO exceeding 1024 getting truncated on map changes.
Fixed the prone -> invisible player (prone into wall) bug.
Fixed Ctrl-` for the mini-console.
Fixed the disguised name and normal name both being shown when moving the crosshair over a disguised covert ops while spectating.
Fixed kick/mute/referee/etc. players with >32-character names.
Fixed weapon heat sometimes flashing back down to 0 when maxed out.
Fixed random lockups occurring when blood or debris is spawned.
Battery bunker now autoselects spawnpoint when captured.
Moving objects now predict a continuation rather than a stop (e.g., fixes jittery tug on railgun).
Clients can no longer /userinfo and nuke their userinfo from the console.
Binoculars can no longer be used while using mounted mobile MG42 or mortar.
Removed "Killed by <name>" in endround scoreboard.
Removed unused cg_specswing cvar.
F13-F15 now works if the user's keyboard/X mapping sends them.
This is the ONLY thing that worries me
but then again i got a similair warning with this standard ET version so i see no problem, i didnt mess with the coding i just messed with the skins...
NOTE FOR MOD USERS: It is recommended that any user modifications that have been installed to the
Wolfenstein: Enemy Territory directory be removed. These modifications are not supported by Activision®
and may not be compatible with some of the fixes that are included with this patch.
i can remember from last time i tried there was no problem installing shrub mod or our own mod,
remember this if i install 2.66 on the server you all have to install 2.66, if we all vote for this i will upload 2.66 to our download page for easy access to all..
this patch has soem HUGH benefits most importent to me the server crashing fixes because the server now crashes atleast once every 2 days..
New features:
Minor optimizations in server and client engine for lower cpu usage.
Client can record game audio to a wav file.
wav_record starts recording
wav_stoprecord stops recording
cl_wavefilerecord 1 will start recording from the moment a demo is loaded.
"Unable to load an official pak file" now reports the pak filenames in the console.
Win32 and Linux sound cvars are now unified:
s_khz, s_bits, s_numchannels
s_khz is now a CVAR_LATCH.
Players can override unsafe cvars (e.g., from a crash) with com_ignorecrash 1
Server can give alternate messages to "server is full" by changing the cvar sv_fullmsg
Server can redirect clients to other servers when full (e.g. sv_fullmsg "ET://host.to.redirect.to:port")
Server will switch to GT_WOLF if "map" can't start a campaign.
/demo can now specify .dm_83 extension explicitly, and will try dm_83 and dm_84 if extension isn’t specified.
Abbreviated snapshots are now sent when clients aren't fully connected. Saves bandwidth on map rotations.
Client may move the demo recording statusline with cg_recording_statusline. 0 hides it completely.
/buyNow, /singlePlayLink commands removed.
'MODS' menu added.
Anisotropic texture filtering is now supported in renderer.
Enable with r_ext_texture_filter_anisotropic 1 and use r_textureAnisotropy to set the filtering level.
cg_draw2D is no longer cheat protected.
Wounded freelook is now enabled (a la RTCW). It is also completely moved clientside so there is no lag.
Vote string is now printed to console when vote is called.
win32 specific:
Client can clear the dedicated console with /clearviewlog
s_khz 44 now works.
Bug Fixes:
=========
Class Specific:
Fixed wounded CovOps stealing uniforms if they were close enough.
Fixed incorrect Level 4 CovOps knife damage on wounded players.
Fixed disguised CovOps having laggy health to enemy team.
Fixed Level 3 engineering using incorrect charge for landmines.
Fixed Field Ops incorrectly using medic charge time for ammo packs.
General:
Fixed http download crashes.
Client now sends a UserAgent of ID_DOWNLOAD/2.0 libcurl/7.12.2 on downloads.
Client now sends a referrer of ET://server.IP.address:port on downloads.
Various server engine crashes fixed.
Spectators could sometimes move-partway-through-walls on connects.
Fixed issues with profile.pid (false "com_crashed" situations).
Clients would often get "disconnected for unknown reason" instead of a proper disconnect message.
Fixed more than 10 maps in a campaign crashing the server.
Fixed skulls sometimes shown in scoreboard for live players.
Fixed campaign count being checked once per campaign.
Fixed incorrect first person tank muzzle origin for cg_drawgun 0.
Fixed players being able to "fire" flamethrower and tank gun simultaneously with cg_drawgun 0.
Fixed players being switched to soldier class upon attaining level 4 lw/hw skill.
Fixed Referee menu expanding colors twice.
Fixed foreign keyboards inputting unsupported characters after opening console.
Fixed translations becoming incorrect if cl_language was -1 or 0.
Fixed powerups being laggy (e.g., objective powerup would take a few seconds to show on hud).
Fixed silent landmines (e.g., landmines sometimes exploded without hearing the trigger at all).
Fixed engine lowercasing all binds (e.g., bind a "say Hello" and then press a, it would say “hello” in lowercase).
Fixed revive snapping players’ view around.
Fixed Players_Axis/Players_Allies getting too large and crashing server.
Fixed players "sticking" to each other in collisions.
Fixed dynamite on movers triggering objectives.
Fixed "configstring > max_configstrings" connect bug.
Fixed Satchel detonator work incorrectly when spectating.
Fixed the prediction error that occurs when a constructible is finished building.
Fixed prediction error when cratering.
Fixed anti-bunnyhop.
Fixed doubled events (e.g., double/triple misfiring while jumping or being hit).
Fixed pistol prediction (client could "fire" the pistol faster than it's supposed to).
Fixed framerate dependency of mg42s.
Fixed tracemap generation breaking when there was a flat plane at lowest point in a map.
Fixed players being randomly switched to spectator mode upon attaining level 4 skills.
Fixed Antilag (it was dependent on client fps, and headshots weren't delagged).
Fixed Timestamps in logs getting truncated.
Fixed renderer crashing with too many stretchpics (e.g., topshots and weaponstats at the same time, if they were full).
Fixed players mysteriously sinking into the ground and cratering when bouncing off specific map geometry.
Fixed engine improperly interpreting certain IP addresses as LAN addresses.
Fixed sign extension bug in console code that caused high ascii characters in the console to be displayed in the wrong color.
Fixed artillery markers not being properly drawn on compass.
Fixed hostname being exactly 21 chars long with a period in position 9 being treated as IPX.
Fixed overflow when more than MAX_GLOBAL_SERVERS are returned from the master.
Fixed Luger spread and pausing on last shot.
Fixed akimbo rapid fire exploit.
Fixed zoom exploit.
Fixed security hole allowing clients to override IP.
Fixed spectator/limbo cameras slowly 'drifting' and never reaching 0 velocity.
Fixed download redirection notices printing repeatedly in server console.
Fixed LMS not showing who drew first blood.
Fixed LMS not showing how many wins each team had.
Fixed problem that when players connected after a vote was called they got stuck with a vote on their screen through the whole round.
Fixed the issue that when playing the Fuel Dump map you could plant the dynamite and it would say, "base fortification" but actually destroy the Fuel Dump.
Fixed pmove and the game disagreeing about weapon charge usage.
Fixed radar dynamite bug (both sides could plant dynamite near the truck for no apparent reason, and get XP for defusing it).
Fixed the problem that when all of your team's mines were in use, you couldn’t disarm enemy landmines.
Fixed team landmine count being incorrect (you could plant 11 by triggering 10th and planting 11th) and this broke the defusing team’s landmines.
Fixed mistaken dynamite announcements (announcement planting dynamite near goldrush tank barrier 2, but it doesn’t get destroyed).
Fixed players blocking dynamite from destroying constructible objectives.
Fixed client losing prone state after packet loss.
Fixed winning team not winning when they eliminated opposition <3 sec before round end, and then died themselves.
Fixed LMS not always ending when a team was eliminated.
Fixed switching weapon during pause.
Fixed akimbo weapons and deployed mobile MG42 ignoring cg_autoreload.
Fixed Maxlives adjuster on timelimit 0.
Fixed crosshair names randomly not working (tunnels in oasis, crypt in resurrection).
Fixed g_{axies,allies}mapxp overflowing on long campaigns crashing the server.
Fixed static mg42s not hurting props (e.g., the mg42 outside allied spawn didn’t damage the wooden fence).
Fixed incorrect 'complaint dismissed' message when player disconnects.
Fixed mg42s not being antilagged.
Fixed riflegrenade-through-teamdoor exploit.
Fixed intermission ready (match_readypercent now applies to intermissions).
Fixed intermission ready should not waiting on spectators.
Fixed large cg_errordecay values exploit.
Fixed CovOps landmine spotting.
Fixed knife not being antilagged.
Fixed players shooting themselves in the head when prone, firing through a breakable (e.g., a window).
Fixed Medic viewlocking sometimes snapping to non-medics.
Fixed Oversize servercommands crashing client.
Fixed engine eating "//" in server commandlines.
Fixed Garand/K43 ammo exploit.
Fixed free ammo via spectators exploit.
Fixed Limbo'd players crashing servers via following carriers and disconnecting.
Fixed the distancefalloff bug (damage would drop, then suddenly increase with distance).
Fixed "setu ch" crashing server.
Fixed CS_SYSTEMINFO exceeding 1024 getting truncated on map changes.
Fixed the prone -> invisible player (prone into wall) bug.
Fixed Ctrl-` for the mini-console.
Fixed the disguised name and normal name both being shown when moving the crosshair over a disguised covert ops while spectating.
Fixed kick/mute/referee/etc. players with >32-character names.
Fixed weapon heat sometimes flashing back down to 0 when maxed out.
Fixed random lockups occurring when blood or debris is spawned.
Battery bunker now autoselects spawnpoint when captured.
Moving objects now predict a continuation rather than a stop (e.g., fixes jittery tug on railgun).
Clients can no longer /userinfo and nuke their userinfo from the console.
Binoculars can no longer be used while using mounted mobile MG42 or mortar.
Removed "Killed by <name>" in endround scoreboard.
Removed unused cg_specswing cvar.
F13-F15 now works if the user's keyboard/X mapping sends them.
This is the ONLY thing that worries me
but then again i got a similair warning with this standard ET version so i see no problem, i didnt mess with the coding i just messed with the skins...
NOTE FOR MOD USERS: It is recommended that any user modifications that have been installed to the
Wolfenstein: Enemy Territory directory be removed. These modifications are not supported by Activision®
and may not be compatible with some of the fixes that are included with this patch.
i can remember from last time i tried there was no problem installing shrub mod or our own mod,
remember this if i install 2.66 on the server you all have to install 2.66, if we all vote for this i will upload 2.66 to our download page for easy access to all..