Just so happens that I have a little file downloaded from I don't remember where with a pair of custom mineflags which comes along with a txt containing instructions which I do not understand at all but may be of interest. There follows a CTRL C/CTRL V version:
------------------------------
| readme - xlr_mineflags.txt |
| information |
------------------------------
just some quick custom mineflags i made axis and allies logos rather
then red/blue with an "M" on them.
if you like them cool, if you dont cool, if you want to use them on
your server cool, if you dont cool, if want to email me about how
gay it is to use the nazi cross on the axis flag cause its hateful to jews
or some other bullshit like that then save it, because i dont wanna hear it
go play mommy and daddy to someone else.
at one point i had the swastika on the axis flag, not removed because some
countries cant deal with a symbol that has been around for almost 3000, yes
3000 years before nazi germany, but because splash damage has requested that
their game be playable from within all countries (leagally) and i respect
that descision as it is their game. the axis cross will stay unless i decide
otherwise. and there isnt much that will make me change my mind at this point
------------------------------
| readme - xlr_mineflags.txt |
| installation |
------------------------------
place the pk3 in your etmain folder (the same folder youll find
pak0.pk3) and make sure you have sv_allowdownload set to 1 if
your server is pure (should be). the pk3 is small, wont take hardly any
extra bandwidth so those on bandwidth limited servers shouldnt have
any problems.
------------------------------
| readme - xlr_mineflags.txt |
| contact me |
------------------------------
you can find me as "xlr8shun" or some derivative thereof (xlr8shun`,
xlr8shun^, etc) on irc, efnet, etg, or gamesnet if you have questions.
email: xlr8shun@hotmail.com
------------------------------
| readme - xlr_mineflags.txt |
| legal info |
------------------------------
developers may use these in their works, as long as this readme is
included and credit is given where credit is due (i did)
this pk3 may be redistrubted in its original, unchanged condition
in the form of any media necessary. this pk3 itself may not be repackaged,
however the pk3 itself may be zipped, rared, aced, gzipped, tarred,
etc and redistrubuted as the user wishes. if the pk3 gets repackaged then
you have multiple copies of the same thing floating around that may look
the same to you and me, but the quake3 engine (engine et is built from)
sees the file as different (different crc) and this will make people
download the file again. keep it simple and just leave the pk3 alone pls.
also it should go without saying, but do not rename this pk3, as it will
not only create alot of dupicates around the web, but also depending on the
name get loaded before the main pk3's resulting in the engine 'overwriting'
the customized flags and models with different ones. leave the pk3 alone pls.
------------------------------
| readme - xlr_mineflags.txt |
| credits |
------------------------------
-flag textures were made by me with the help of visual refrences via google.
-flag model was made by me, and reanimated by me with the help of 3dsmax 5.
replaced splash damage's triangular model which required me to reanimate it.
-flag pole model was made by splash damage (or their associates) and
remains property of splash damage (or their associates) it falls under legal
restrictions as indicated by the EULA you agreed to when you installed
wolfenstein: enemy territory. the flag pole model has remained unchanged
throughout the design, with the exception of the texture used on the flag pole,
it has been copied from pak0.pk3/textures/metal_misc and the texture name
is 'ametal_m02.jpg'. this texture was made by splash damage (or their associates)
and again remains property of splash damage (or their associates) and falls
under legal restrictions as described in the EULA you agreed to when you installed
wolfenstein: enemy territory. DO NOT use the ametal_m02 or pole model in your own
works OUTSIDE of wolfenstein: enemy territory without consent from slpash damage
-md3's were recompiled by me with the help of plugins and/or scripts from chris
cookson, pop-n-fresh, tical, and npherno.
3dsmax:
www.discreet.comgoogle:
www.google.comsplash damage:
www.splashdamage.comchris cookson:
mojo.gmaxsupport.compop-n-fresh: pop_n_fresh@telus.net
tical: tical@kingpin.com
npherno: npherno@sunstorm.net
thanks to the above people/groups for their work for which if wasnt available
would have either made my job much tougher, or impossible.
Yours: Zecristo O Messias Dos Ateus