Post by ironman on Nov 30, 2005 3:06:05 GMT 1
Darkclown noticed a few bugs and more bugs were already reported..
here is a list of the mod i installed and the fixed moves/actions..
Calling a vote during intermission is disabled
Private slots work when the server is password-protected.
Akimbo pistols appear properly after a player gains level 4 light weapons (after next respawn)
SMGs appear properly as the first weapon after a player gains level 4 heavy weapons (after next respawn - takes precedence over akimbos)
Players waiting for a revive are not dropped for inactivity
Added vote_allow_maprestart (1) cvar
Added g_spawnInvul (3) cvar - time, in seconds, of invincibility on spawning. g_axisSpawnInvul (0) and g_alliedSpawnInvul (0) will allow you to tailor each team's spawn invulnerability time if non-zero.
Switching to spec and back on LL servers no longer causes lives to be regained
g_dropHealth (0) specifies the number of health packs a medic drops on limbo
Partial name matches can now be used with the /follow command
Muted players can no longer call non-unmute votes
Players no longer receive XP for disarming dynamite planted at non-destroyable locations (e.g. the bank doors on goldrush)
Class and weapons are preserved when switching teams via the console (e.g. /team r)
XP is given for kills with akimbo pistols
Stats for akimbo pistols are logged (as colt/luger)
Prone hitboxes are lowered (the effect is not visible with g_debugBullets)
The server command time will print the current time (in 12-hour format) in the logfile
Server command typos will no longer be broadcast in notification area (say can still be used to send messages to players)
Player hitboxes when waiting for a revive now allow shooting the body while crouching over it and shooting over and past it easily
"Indoor airstrikes" (e.g. airstrikes that reach the interior of the bank in goldrush) have been fixed
Akimbo weapons can be reloaded after only one shot is fired now
It now takes twice as much damage to force a dead player into limbo
g_moverScale (1) is proportional to the speed at which movers such as the railgun train and the tanks travel
Ammo and health pack drops will not be picked up by self when throwing it to another player nearby
The Sten overheats properly with Level 2 Heavy Weapons and above
g_forceLimboHealth (0) will toggle between ET's default force limbo health and RTCW's force limbo health (0: -75, 1: -150)