I guess there are servers who don´t even got an objektiv
just fragging servers but there are also nice servers who I like to play on.
A few weeks ago I connected to a server and the map was oasis.I joined allies as an engineer..huh there were only 8 medics in my team
I was wondering how the h*ll should they win that game?
But there are servers who have objektivs and TP to.
Look at list below who I just made a copy of from a forum.There are some upgrades.
The biggest thing I noticed was that it was cind of hard to hit when I first tryed 2.60b..I guess that it was just a feeling I had but for me that was problem first couple of weeks on practice.Sometimes on some servers the game seems to go faster but I can´t explain how...maybe just skilled people there.
Exept that I don´t think it´s so big differens in playing patched..
List
Bug Fixes:
=========
Class Specific:
Fixed wounded CovOps stealing uniforms if they were close enough.
Fixed incorrect Level 4 CovOps knife damage on wounded players.
Fixed disguised CovOps having laggy health to enemy team.
Fixed Level 3 engineering using incorrect charge for landmines.
Fixed Field Ops incorrectly using medic charge time for ammo packs.
General:
Fixed http download crashes.
Client now sends a UserAgent of ID_DOWNLOAD/2.0 libcurl/7.12.2 on downloads.
Client now sends a referrer of ET://server.IP.address:port on downloads.
Various server engine crashes fixed.
Spectators could sometimes move-partway-through-walls on connects.
Fixed issues with profile.pid (false "com_crashed" situations).
Clients would often get "disconnected for unknown reason" instead of a proper disconnect message.
Fixed more than 10 maps in a campaign crashing the server.
Fixed skulls sometimes shown in scoreboard for live players.
Fixed campaign count being checked once per campaign.
Fixed incorrect first person tank muzzle origin for cg_drawgun 0.
Fixed players being able to "fire" flamethrower and tank gun simultaneously with cg_drawgun 0.
Fixed players being switched to soldier class upon attaining level 4 lw/hw skill.
Fixed Referee menu expanding colors twice.
Fixed foreign keyboards inputting unsupported characters after opening console.
Fixed translations becoming incorrect if cl_language was -1 or 0.
Fixed powerups being laggy (e.g., objective powerup would take a few seconds to show on hud).
Fixed silent landmines (e.g., landmines sometimes exploded without hearing the trigger at all).
Fixed engine lowercasing all binds (e.g., bind a "say Hello" and then press a, it would say “hello” in lowercase).
Fixed revive snapping players’ view around.
Fixed Players_Axis/Players_Allies getting too large and crashing server.
Fixed players "sticking" to each other in collisions.har mindre exakta hitboxes men samtidigt ni körde inte ens 2.56...
Fixed dynamite on movers triggering objectives.
Fixed "configstring > max_configstrings" connect bug.
Fixed Satchel detonator work incorrectly when spectating.
Fixed the prediction error that occurs when a constructible is finished building.
Fixed prediction error when cratering.
Fixed anti-bunnyhop.
Fixed doubled events (e.g., double/triple misfiring while jumping or being hit).
Fixed pistol prediction (client could "fire" the pistol faster than it's supposed to).
Fixed framerate dependency of mg42s.
Fixed tracemap generation breaking when there was a flat plane at lowest point in a map.
Fixed players being randomly switched to spectator mode upon attaining level 4 skills.
Fixed Antilag (it was dependent on client fps, and headshots weren't delagged).
Fixed Timestamps in logs getting truncated.
Fixed renderer crashing with too many stretchpics (e.g., topshots and weaponstats at the same time, if they were full).
Fixed players mysteriously sinking into the ground and cratering when bouncing off specific map geometry.
Fixed engine improperly interpreting certain IP addresses as LAN har mindre exakta hitboxes men samtidigt ni körde inte ens 2.56... addresses.
Fixed sign extension bug in console code that caused high ascii characters in the console to be displayed in the wrong color.
Fixed artillery markers not being properly drawn on compass.
Fixed hostname being exactly 21 chars long with a period in position 9 being treated as IPX.
Fixed overflow when more than MAX_GLOBAL_SERVERS are returned from the master.
Fixed Luger spread and pausing on last shot.
Fixed akimbo rapid fire exploit.
Fixed zoom exploit.
Fixed security hole allowing clients to override IP.
Fixed spectator/limbo cameras slowly 'drifting' and never reaching 0 velocity.
Fixed download redirection notices printing repeatedly in server console.
Fixed LMS not showing who drew first blood.
Fixed LMS not showing how many wins each team had.
Fixed problem that when players connected after a vote was called they got stuck with a vote on their screen through the whole round.
Fixed the issue that when playing the Fuel Dump map you could plant the dynamite and it would say, "base fortification" but actually destroy the Fuel Dump.
Fixed pmove and the game disagreeing about weapon charge usage.
Fixed radar dynamite bug (both sides could plant dynamite near the truck for no apparent reason, and get XP for defusing it).
Fixed the problem that when all of your team's mines were in use, you couldn’t disarm enemy landmines.
Fixed team landmine count being incorrect (you could plant 11 by triggering 10th and planting 11th) and this broke the defusing team’s landmines.
Fixed mistaken dynamite announcements (announcement planting dynamite near goldrush tank barrier 2, but it doesn’t get destroyed).
Fixed players blocking dynamite from destroying constructible objectives.
Fixed client losing prone state after packet loss.
Fixed winning team not winning when they eliminated opposition <3 sec before round end, and then died themselves.
Fixed LMS not always ending when a team was eliminated.
Fixed switching weapon during pause.
Fixed akimbo weapons and deployed mobile MG42 ignoring cg_autoreload.
Fixed Maxlives adjuster on timelimit 0.
Fixed crosshair names randomly not working (tunnels in oasis, crypt in resurrection).
Fixed g_{axies,allies}mapxp overflowing on long campaigns crashing the server.
Fixed static mg42s not hurting props (e.g., the mg42 outside allied spawn didn’t damage the wooden fence).
Fixed incorrect 'complaint dismissed' message when player disconnects.
Fixed mg42s not being antilagged.
Fixed riflegrenade-through-teamdoor exploit.
Fixed intermission ready (match_readypercent now applies to intermissions).
Fixed intermission ready should not waiting on spectators.
Fixed large cg_errordecay values exploit.
Fixed CovOps landmine spotting.
Fixed knife not being antilagged.
Fixed players shooting themselves in the head when prone, firing through a breakable (e.g., a window).
Fixed Medic viewlocking sometimes snapping to non-medics.
Fixed Oversize servercommands crashing client.
Fixed engine eating "//" in server commandlines.
Fixed Garand/K43 ammo exploit.
Fixed free ammo via spectators exploit.
Fixed Limbo'd players crashing servers via following carriers and disconnecting.
Fixed the distancefalloff bug (damage would drop, then suddenly increase with distance).
Fixed "setu ch" crashing server.
Fixed CS_SYSTEMINFO exceeding 1024 getting truncated on map changes.
Fixed the prone -> invisible player (prone into wall) bug.
Fixed Ctrl-` for the mini-console.
Fixed the disguised name and normal name both being shown when moving the crosshair over a disguised covert ops while spectating.
Fixed kick/mute/referee/etc. players with >32-character names.
Fixed weapon heat sometimes flashing back down to 0 when maxed out.
Fixed random lockups occurring when blood or debris is spawned.
Battery bunker now autoselects spawnpoint when captured.
Moving objects now predict a continuation rather than a stop (e.g., fixes jittery tug on railgun).
Clients can no longer /userinfo and nuke their userinfo from the console.
Binoculars can no longer be used while using mounted mobile MG42 or mortar.
Removed "Killed by <name>" in endround scoreboard.
Removed unused cg_specswing cvar.