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Post by gespstylo on Jul 25, 2007 21:42:17 GMT 1
As mentioned before, the killermedics, where the hell do they come from? Well most annoying players are sad, annoying, dutch kids, 13/14 years old and with a wide (vocubalary) range of diseases at their disposal. At least, that's what I've noticed. lol, you are very right about the dutch kids alright, altough some dutch kids appear to have good parents and education (for example newman ) i actually have no idea where all those dutch people come from on ET
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Post by Kall* on Sept 19, 2007 13:39:50 GMT 1
!revive Just a few suggestions for the servers. We've had these on TL too and they defenitely were a lot of fun. Most of them are also used on 2.60. * Medics can't selfheal. ==> already said in this topic, but i just wanted to state again that that adjustment seriously increases teamplay. * On Fuel Dump: Allies can spawn at their cp after breaching the gate. ==> This way it's a lot easier for allies to reach the Dump. Now they always have to run a long time and thereby losing precious time. If it seems that it get's too easy for allies, you can always make their spawntime a bit longer. * On Fuel Dump: Axis can't completely construct east defences. ==> If allies plant a dyna at the dump, axis can reach it way faster then running all the way to the west defences. The hole in the defences can be compensated by mines. * On Battery: Allies can blow the backdoor. ==> Axis will have to defend both the front beach and the backdoor (they can spawn at cp, allies can't). This is way more fun for allies then rushing the front beach over and over again. It's not that much easier for allies tho because the back way is easy to defend by using mines, arty... * Allow spawnkilling. ==> This probably sounds outragious to some players here, but i can assure you that it's not as game-killing as everyone thinks. Once everybody is used to it, you probably won't even notice it anymore. You'll just be a bit more carefull to exit your spawn (for arty etc.) and that's it. The fact that it's allowed on competition says a lot... Anyway, feel free to do whatever you want with these suggestions. I like the servers and their players as they are right now too, but as the dutch saying goes: "change of meal does eat". That probably sounded truly retarded to all none-dutch-speaking readers but i think you all get what i mean. cheers.
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Post by ironman on Sept 19, 2007 13:50:37 GMT 1
most of your suggestions arent server changes but map changes also.. and how can u make a server in a way that medics cant heal them selves, i believe toppa came with this months ago but it isnt possible to have on our servers
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Post by Kall* on Sept 19, 2007 14:21:42 GMT 1
hehe ok, mapchanges then.
And about the medic thing, have you tried to disable it yet? or is it just impossible to do? i don't know jack about modding, so can't say how hard it might be.
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Post by ironman on Sept 19, 2007 14:30:42 GMT 1
hehe ok, mapchanges then. And about the medic thing, have you tried to disable it yet? or is it just impossible to do? i don't know jack about modding, so can't say how hard it might be. not possible, for making changes in et radiant you need the .map file and those ar enever included in the map pk3 people make, cause that would like giving away all your work.. if you dont have the .map file of the map you want to change you cant open it with et radiant and thus cant make any changes..
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